Invasion
INVASION/TERRITORIAL GAMES
THE TACTICAL FRAME WORK FOR TEACHING INVASION/TERRITORIAL GAMES
Object
Score by getting the object into the opponents’ goal; opponents try to stop scoring.
Principles of Play
• Score/stop scoring
• Invade/stop invading
• Keep possession/get possession
Tactical Awareness Components
Space:
• Where an object should be placed in the
area of play
• Where a player should go in the area of play, based on the placement of the object
Force:
• How much force to apply to an object to control the height, direction and distance it will travel
• Where to apply force on an object to achieve the desired height, direction and distance
Time:
• When to execute a skill within a game
• When to play a shot
• When to reduce opponent’s time
INVASION GAME:
TAIL CHASE
Object
Get your opponent’s tail without losing your own
Equipment
Suggested tails: half-metre long pieces of cloth,ropes, strings, ribbons or scarves. You can
also use rubber chickens.
Number of Participants
Partners
How to Play
Players begin by stuffing a small part of their “tail” (cloth or rope) in the back of their shorts. At the teacher’s signal, each player tries to grab their partner’s tail without losing his/her own. When the tail is removed, the player puts it back and tries again. Count how many
times a tail can be removed in a set time. No body contact is allowed.
Variations
• Six Tail Grab
Six players play in an area approximately 4-metres square. Each player has a tail. At the start signal, players try to snatch each other’s tails without losing their own. Players who lose their tail may continue playing, but must try to find another tail to replace the one they lost. Play for two minutes and see who has collected the most tails.
Think About…
- Developing strategies to improve scoring opportunities
- Using the body to shield the tail
- Keeping head up to watch opponent
- Finding open spaces
Main Tactical Level of Skill Focus
Focus Complexity
Locomotor (Dodging)
Maintain Possession
Relatively Easy
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